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	<title>Comments on: Batting a Thousand</title>
	<link>http://www.hartsman.com/2007/09/10/batting-a-thousand/</link>
	<description>Thoughts on MMOs, gaming, social spaces, development, and whatever else interests me in a day.</description>
	<pubDate>Tue, 07 Sep 2010 14:17:42 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.1</generator>
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		<title>By: Ariel Leroux</title>
		<link>http://www.hartsman.com/2007/09/10/batting-a-thousand/#comment-61</link>
		<dc:creator>Ariel Leroux</dc:creator>
		<pubDate>Thu, 20 Sep 2007 17:11:33 +0000</pubDate>
		<guid>http://www.hartsman.com/2007/09/10/batting-a-thousand/#comment-61</guid>
		<description>My parents used to do company softball games and if I remember correctly, those were their rules as well... all except the touching home rule.  If you didn't touch home, you didn't actually make it in their game.

On the MMO topic, we were talking about that just last week on Friday - the potential of more player-driven content being implemented into the MMO world similar to an expansion that's sole purpose was to provide the ability for a player to create a Sims-type of design ability, but instead of building a house, the players get to build an instance zone that can be used similarly to a lot of RTS map-makers but with an MMO twist.  Hit-zone-line, choose from list of Dev provided or player created zones.

Web 2.0 gone MMO in action right there, baby!

Great motion streak in the picture, btw.</description>
		<content:encoded><![CDATA[<p>My parents used to do company softball games and if I remember correctly, those were their rules as well&#8230; all except the touching home rule.  If you didn&#8217;t touch home, you didn&#8217;t actually make it in their game.</p>
<p>On the MMO topic, we were talking about that just last week on Friday - the potential of more player-driven content being implemented into the MMO world similar to an expansion that&#8217;s sole purpose was to provide the ability for a player to create a Sims-type of design ability, but instead of building a house, the players get to build an instance zone that can be used similarly to a lot of RTS map-makers but with an MMO twist.  Hit-zone-line, choose from list of Dev provided or player created zones.</p>
<p>Web 2.0 gone MMO in action right there, baby!</p>
<p>Great motion streak in the picture, btw.</p>
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		<title>By: Scott Hartsman - Off the Record &#187; Be Careful What You Wish For&#8230;</title>
		<link>http://www.hartsman.com/2007/09/10/batting-a-thousand/#comment-4</link>
		<dc:creator>Scott Hartsman - Off the Record &#187; Be Careful What You Wish For&#8230;</dc:creator>
		<pubDate>Wed, 12 Sep 2007 16:44:09 +0000</pubDate>
		<guid>http://www.hartsman.com/2007/09/10/batting-a-thousand/#comment-4</guid>
		<description>[...]       &#171; Batting a Thousand     Sep [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;]       &laquo; Batting a Thousand     Sep [&#8230;]</p>
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		<title>By: sakkakth</title>
		<link>http://www.hartsman.com/2007/09/10/batting-a-thousand/#comment-3</link>
		<dc:creator>sakkakth</dc:creator>
		<pubDate>Tue, 11 Sep 2007 14:54:39 +0000</pubDate>
		<guid>http://www.hartsman.com/2007/09/10/batting-a-thousand/#comment-3</guid>
		<description>welcome to blogging!</description>
		<content:encoded><![CDATA[<p>welcome to blogging!</p>
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