Sep 16

Danuser on Strategy vs. Execution

Steve’s got a post up this morning making a good point about talking a good game vs. being able to back it up using “why there aren’t there more WoWs,” as an example.

There’s many reasons, and the overall point he makes is an excellent example of one of them.

Moorgard.com: It Ain’t the Recipe - It’s the Chef

- Scott

2 Comments so far »

  1.  

    Brian 'Psychochild' Green said

    September 17 2007 @ 2:52 pm

    I posted a bit of commentary that relates to that post: http://www.psychochild.org/?p=337

    The money quote relating to Moorgard’s post:
    To continue the metaphor, it’s not just the recipe or the chef, but also the fully-stocked and outfitted dollar kitchen, the large marketing budget, the long history of the establishment, the location of the restaurant, etc. There are so many different factors as to why one thing is more popular/successful/etc. than another that you really can’t simply boil it down to a single element, or even a list of single elements, that others can follow to duplicate success. Trying to do so is actually more of a distraction that an assistance.

    In short, I think that the situation that created WoW was unique. I think that it’s possible for it to be duplicated, but not by 99% of the developers out there. So, I question the wisdom of trying to learn “lessons” from WoW on how to duplicate its success.

    My thoughts.

  2.  

    Scott Hartsman said

    September 17 2007 @ 2:55 pm

    You have gotten better at Metaphor Extension (299)!

    Excellent point.

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