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	<title>Comments on: Danuser on Strategy vs. Execution</title>
	<link>http://www.hartsman.com/2007/09/16/danuser-on-strategy-vs-execution/</link>
	<description>Thoughts on MMOs, gaming, social spaces, development, and whatever else interests me in a day.</description>
	<pubDate>Fri, 21 Nov 2008 13:43:13 +0000</pubDate>
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		<title>By: Scott Hartsman</title>
		<link>http://www.hartsman.com/2007/09/16/danuser-on-strategy-vs-execution/#comment-53</link>
		<dc:creator>Scott Hartsman</dc:creator>
		<pubDate>Mon, 17 Sep 2007 22:55:50 +0000</pubDate>
		<guid>http://www.hartsman.com/2007/09/16/danuser-on-strategy-vs-execution/#comment-53</guid>
		<description>&lt;font color=#0033ff&gt;&lt;strong&gt;You have gotten better at Metaphor Extension (299)!&lt;/strong&gt;&lt;/font&gt;

Excellent point.</description>
		<content:encoded><![CDATA[<p><font color=#0033ff><strong>You have gotten better at Metaphor Extension (299)!</strong></font></p>
<p>Excellent point.</p>
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		<title>By: Brian 'Psychochild' Green</title>
		<link>http://www.hartsman.com/2007/09/16/danuser-on-strategy-vs-execution/#comment-52</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Mon, 17 Sep 2007 22:52:10 +0000</pubDate>
		<guid>http://www.hartsman.com/2007/09/16/danuser-on-strategy-vs-execution/#comment-52</guid>
		<description>I posted a bit of commentary that relates to that post: http://www.psychochild.org/?p=337

The money quote relating to Moorgard's post:
&lt;i&gt;To continue the metaphor, it's not just the recipe or the chef, but also the fully-stocked and outfitted dollar kitchen, the large marketing budget, the long history of the establishment, the location of the restaurant, etc. There are so many different factors as to why one thing is more popular/successful/etc. than another that you really can't simply boil it down to a single element, or even a list of single elements, that others can follow to duplicate success. Trying to do so is actually more of a distraction that an assistance.&lt;/i&gt;

In short, I think that the situation that created WoW was unique. I  think that it's possible for it to be duplicated, but not by 99% of the developers out there.  So, I question the wisdom of trying to learn "lessons" from WoW on how to duplicate its success.

My thoughts.</description>
		<content:encoded><![CDATA[<p>I posted a bit of commentary that relates to that post: <a href="http://www.psychochild.org/?p=337" rel="nofollow">http://www.psychochild.org/?p=337</a></p>
<p>The money quote relating to Moorgard&#8217;s post:<br />
<i>To continue the metaphor, it&#8217;s not just the recipe or the chef, but also the fully-stocked and outfitted dollar kitchen, the large marketing budget, the long history of the establishment, the location of the restaurant, etc. There are so many different factors as to why one thing is more popular/successful/etc. than another that you really can&#8217;t simply boil it down to a single element, or even a list of single elements, that others can follow to duplicate success. Trying to do so is actually more of a distraction that an assistance.</i></p>
<p>In short, I think that the situation that created WoW was unique. I  think that it&#8217;s possible for it to be duplicated, but not by 99% of the developers out there.  So, I question the wisdom of trying to learn &#8220;lessons&#8221; from WoW on how to duplicate its success.</p>
<p>My thoughts.</p>
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