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	<title>Comments on: Why Fantasy?  (I&#8217;d love to be wrong.)</title>
	<link>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/</link>
	<description>Thoughts on MMOs, gaming, social spaces, development, and whatever else interests me in a day.</description>
	<pubDate>Sat, 04 Feb 2012 18:48:31 +0000</pubDate>
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		<title>By: Calthine</title>
		<link>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-542</link>
		<dc:creator>Calthine</dc:creator>
		<pubDate>Tue, 26 Feb 2008 08:40:39 +0000</pubDate>
		<guid>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-542</guid>
		<description>Finally!  Someone up updates their blog less frequently than me!</description>
		<content:encoded><![CDATA[<p>Finally!  Someone up updates their blog less frequently than me!</p>
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		<title>By: Shane</title>
		<link>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-541</link>
		<dc:creator>Shane</dc:creator>
		<pubDate>Thu, 21 Feb 2008 01:16:13 +0000</pubDate>
		<guid>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-541</guid>
		<description>I've always though fantasy was mostly chosen because it wasn't something an individual could copyright, yet was still open for interpretation.  (ie. not all elves have to be nice etc.)</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always though fantasy was mostly chosen because it wasn&#8217;t something an individual could copyright, yet was still open for interpretation.  (ie. not all elves have to be nice etc.)</p>
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		<title>By: Antony Markesino</title>
		<link>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-540</link>
		<dc:creator>Antony Markesino</dc:creator>
		<pubDate>Mon, 18 Feb 2008 18:10:37 +0000</pubDate>
		<guid>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-540</guid>
		<description>I think the biggest issue at the moment is even with the expected growth in the industry and MMOs, that the fantasy Genre is saturated and unless you can produce a truly outstanding product that consideration should be given to other areas such as cyberpunk which have gone largely untapped.

Or it could be that I have been fiending for a Shadowrun MMO since I started playing EQ back in 98</description>
		<content:encoded><![CDATA[<p>I think the biggest issue at the moment is even with the expected growth in the industry and MMOs, that the fantasy Genre is saturated and unless you can produce a truly outstanding product that consideration should be given to other areas such as cyberpunk which have gone largely untapped.</p>
<p>Or it could be that I have been fiending for a Shadowrun MMO since I started playing EQ back in 98</p>
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		<title>By: Adele</title>
		<link>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-539</link>
		<dc:creator>Adele</dc:creator>
		<pubDate>Mon, 18 Feb 2008 17:15:32 +0000</pubDate>
		<guid>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-539</guid>
		<description>Fantasy is great because it lets you be something that you could not be in real life. Magic, power, beauty all in another world full of mystery and life that does not exist in our world.

Long time no post! Dec 24th!</description>
		<content:encoded><![CDATA[<p>Fantasy is great because it lets you be something that you could not be in real life. Magic, power, beauty all in another world full of mystery and life that does not exist in our world.</p>
<p>Long time no post! Dec 24th!</p>
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		<title>By: Babs</title>
		<link>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-538</link>
		<dc:creator>Babs</dc:creator>
		<pubDate>Thu, 07 Feb 2008 04:09:43 +0000</pubDate>
		<guid>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-538</guid>
		<description>I know you're alive, you answer your IMs =)</description>
		<content:encoded><![CDATA[<p>I know you&#8217;re alive, you answer your IMs =)</p>
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		<title>By: The Hiram Key</title>
		<link>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-536</link>
		<dc:creator>The Hiram Key</dc:creator>
		<pubDate>Fri, 01 Feb 2008 04:48:54 +0000</pubDate>
		<guid>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-536</guid>
		<description>WTB regular updates to this site pst</description>
		<content:encoded><![CDATA[<p>WTB regular updates to this site pst</p>
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		<title>By: Cheddar</title>
		<link>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-534</link>
		<dc:creator>Cheddar</dc:creator>
		<pubDate>Wed, 23 Jan 2008 08:12:06 +0000</pubDate>
		<guid>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-534</guid>
		<description>Needs more blog.</description>
		<content:encoded><![CDATA[<p>Needs more blog.</p>
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		<title>By: Winwin</title>
		<link>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-528</link>
		<dc:creator>Winwin</dc:creator>
		<pubDate>Sun, 13 Jan 2008 22:16:18 +0000</pubDate>
		<guid>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-528</guid>
		<description>I've often thought about this subject myself. Fantasy is fantasy. :) It's where you go with it that matters.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve often thought about this subject myself. Fantasy is fantasy. <img src='http://www.hartsman.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> It&#8217;s where you go with it that matters.</p>
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		<title>By: Almeric</title>
		<link>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-524</link>
		<dc:creator>Almeric</dc:creator>
		<pubDate>Mon, 07 Jan 2008 18:35:04 +0000</pubDate>
		<guid>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-524</guid>
		<description>Well that's just it.  I mean hell, The Death Star was basically a giant fire-breathing dragon, wasn't it?  It even had the hard-to-find weak spot in its armor no different than Smaug.

Most Science Fiction is just Fantasy with spaceships and technobabble.  There's a big difference between throwing future-people into a crazy situation and having them use advanced scientific possibilities to get out of it, versus pulling out the Star Trek equivalent of, "Well Robin, those sharks look formidable, but luckily I happen to be carrying a can of Bat Shark Repellent!"

Horror movie though it was, I tend to consider the first Alien movie to be MUCH truer science fiction than the vast majority of "sci fi" that comes to mind.  People in a ship with tools, bulky space suits, an android...but without replicators and time travel and the ability to heal any wound with the wave of a metallic rod that looks and acts oddly like a magic wand.</description>
		<content:encoded><![CDATA[<p>Well that&#8217;s just it.  I mean hell, The Death Star was basically a giant fire-breathing dragon, wasn&#8217;t it?  It even had the hard-to-find weak spot in its armor no different than Smaug.</p>
<p>Most Science Fiction is just Fantasy with spaceships and technobabble.  There&#8217;s a big difference between throwing future-people into a crazy situation and having them use advanced scientific possibilities to get out of it, versus pulling out the Star Trek equivalent of, &#8220;Well Robin, those sharks look formidable, but luckily I happen to be carrying a can of Bat Shark Repellent!&#8221;</p>
<p>Horror movie though it was, I tend to consider the first Alien movie to be MUCH truer science fiction than the vast majority of &#8220;sci fi&#8221; that comes to mind.  People in a ship with tools, bulky space suits, an android&#8230;but without replicators and time travel and the ability to heal any wound with the wave of a metallic rod that looks and acts oddly like a magic wand.</p>
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		<title>By: Calthine</title>
		<link>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-523</link>
		<dc:creator>Calthine</dc:creator>
		<pubDate>Sun, 06 Jan 2008 21:48:50 +0000</pubDate>
		<guid>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-523</guid>
		<description>This discussion had my mind meandering through the various sci-fi universes I know and love.  And it suddenly occurred to me:  is it possible to go sci-fi and completely divorce ourselves from fantasy?  

Pick your favorite sci-fi universe.  Got it?  Okay, find the fantasy archetypes.  Star Wars:  beyond the classic Princess captured by Evil rescued by the Prince who doesn't know he's a Prince, we have the Evil King Who Must Be Overthrown.  Dune:  while these are largely political and environmental, there's that Spice thing without which the whole storyline would not exist, and which smacks heavily of magic.  Star Trek:  if you can't find the fantasy archetypes in there, you ain't looking!  Battlestar Glactica:  the underlying lore comes from an ancient myth - the Lost Tribe of Israel.  

Do we need dragons and castles to have fantasy?  Are the "universal" archetypes that underlie fantasy so pervasive that we cannot have sci-fi without them?  

Time to re-read some Asimov and Clarke....</description>
		<content:encoded><![CDATA[<p>This discussion had my mind meandering through the various sci-fi universes I know and love.  And it suddenly occurred to me:  is it possible to go sci-fi and completely divorce ourselves from fantasy?  </p>
<p>Pick your favorite sci-fi universe.  Got it?  Okay, find the fantasy archetypes.  Star Wars:  beyond the classic Princess captured by Evil rescued by the Prince who doesn&#8217;t know he&#8217;s a Prince, we have the Evil King Who Must Be Overthrown.  Dune:  while these are largely political and environmental, there&#8217;s that Spice thing without which the whole storyline would not exist, and which smacks heavily of magic.  Star Trek:  if you can&#8217;t find the fantasy archetypes in there, you ain&#8217;t looking!  Battlestar Glactica:  the underlying lore comes from an ancient myth - the Lost Tribe of Israel.  </p>
<p>Do we need dragons and castles to have fantasy?  Are the &#8220;universal&#8221; archetypes that underlie fantasy so pervasive that we cannot have sci-fi without them?  </p>
<p>Time to re-read some Asimov and Clarke&#8230;.</p>
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		<title>By: Online Gaming Radio &#187; Blog Archive &#187; New Attitude</title>
		<link>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-521</link>
		<dc:creator>Online Gaming Radio &#187; Blog Archive &#187; New Attitude</dc:creator>
		<pubDate>Sat, 05 Jan 2008 00:23:22 +0000</pubDate>
		<guid>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-521</guid>
		<description>[...]  His most recent entry, entitled “Why Fantasy (I’d love to be wrong) that you can find here. This particular blog entry is written in answer to a question Richard Bartle recently posed on [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;]  His most recent entry, entitled “Why Fantasy (I’d love to be wrong) that you can find here. This particular blog entry is written in answer to a question Richard Bartle recently posed on [&#8230;]</p>
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		<title>By: Bunion</title>
		<link>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-515</link>
		<dc:creator>Bunion</dc:creator>
		<pubDate>Fri, 04 Jan 2008 04:36:47 +0000</pubDate>
		<guid>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-515</guid>
		<description>Go look in any books store at the Scifi/Fantasy section and there will be 90% fantasy v/s 10% scifi books (I actually remember when they were in two different sections), but I think the market for fantasy MMORPG's follows this.

 One of the problems with SciFi games is that almost all MMORPG's are stuck with the Tank/Healer/DPS core mechanic. So people still view scifi games as just a fantasy game in space, I don't think that will change until someone comes up with something that is different but still works. Plus there has to be some kind of "magic" system, otherwise people would find just shooting stuff boring. 

 I am hoping for a good scifi game to come out, Gamma World was the first Role playing game I played and still have fond memories of it. I think someone is eventually going to have to try something outside the box and hopefully they will hit on something fun to play.</description>
		<content:encoded><![CDATA[<p>Go look in any books store at the Scifi/Fantasy section and there will be 90% fantasy v/s 10% scifi books (I actually remember when they were in two different sections), but I think the market for fantasy MMORPG&#8217;s follows this.</p>
<p> One of the problems with SciFi games is that almost all MMORPG&#8217;s are stuck with the Tank/Healer/DPS core mechanic. So people still view scifi games as just a fantasy game in space, I don&#8217;t think that will change until someone comes up with something that is different but still works. Plus there has to be some kind of &#8220;magic&#8221; system, otherwise people would find just shooting stuff boring. </p>
<p> I am hoping for a good scifi game to come out, Gamma World was the first Role playing game I played and still have fond memories of it. I think someone is eventually going to have to try something outside the box and hopefully they will hit on something fun to play.</p>
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		<title>By: Wydow</title>
		<link>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-512</link>
		<dc:creator>Wydow</dc:creator>
		<pubDate>Sat, 29 Dec 2007 11:03:32 +0000</pubDate>
		<guid>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-512</guid>
		<description>I've never thought of the fact that we are hard wired for the fantasy genre because our earliest memories are of it.

This is a well written and articulated post.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never thought of the fact that we are hard wired for the fantasy genre because our earliest memories are of it.</p>
<p>This is a well written and articulated post.</p>
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		<title>By: Sylvene</title>
		<link>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-510</link>
		<dc:creator>Sylvene</dc:creator>
		<pubDate>Fri, 28 Dec 2007 21:47:03 +0000</pubDate>
		<guid>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-510</guid>
		<description>Mmm... actually, I've heard rumors - it's only rumors, mind you - of who's got the HP MMOG license.  ;)

/wave teh Scotteh
</description>
		<content:encoded><![CDATA[<p>Mmm&#8230; actually, I&#8217;ve heard rumors - it&#8217;s only rumors, mind you - of who&#8217;s got the HP MMOG license.  <img src='http://www.hartsman.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>/wave teh Scotteh</p>
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		<title>By: Ogrebears</title>
		<link>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-508</link>
		<dc:creator>Ogrebears</dc:creator>
		<pubDate>Wed, 26 Dec 2007 07:14:11 +0000</pubDate>
		<guid>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-508</guid>
		<description>Almeric right that Harry Potter is new hotness. EA owns the right for all Harry Potter games (i believe) So far they put one out ever time a new movie comes out. The last one was technically a sandbox type single player game. (Never played it wikipedia says it is though).

EA own the right though, and EA isn't really in to MMO'S. Though now that they have Mythic, ya i guess there a chance in the future they might make one.</description>
		<content:encoded><![CDATA[<p>Almeric right that Harry Potter is new hotness. EA owns the right for all Harry Potter games (i believe) So far they put one out ever time a new movie comes out. The last one was technically a sandbox type single player game. (Never played it wikipedia says it is though).</p>
<p>EA own the right though, and EA isn&#8217;t really in to MMO&#8217;S. Though now that they have Mythic, ya i guess there a chance in the future they might make one.</p>
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		<title>By: Moorgard</title>
		<link>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-507</link>
		<dc:creator>Moorgard</dc:creator>
		<pubDate>Wed, 26 Dec 2007 04:17:04 +0000</pubDate>
		<guid>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-507</guid>
		<description>"My point is: Early memories are sticky."

Ladies and gentlemen, this is the secret to the genius of Scott Hartsman.

By advancing theories that would take years of controlled conditions to test, he ensures that he cannot be disproven. I mean, how can you raise a statistically relevant group of children with no exposure to fantasy whatsoever, then years later introduce them to the genre to see how they respond to it?

I bow to you, sir. I bow to you.</description>
		<content:encoded><![CDATA[<p>&#8220;My point is: Early memories are sticky.&#8221;</p>
<p>Ladies and gentlemen, this is the secret to the genius of Scott Hartsman.</p>
<p>By advancing theories that would take years of controlled conditions to test, he ensures that he cannot be disproven. I mean, how can you raise a statistically relevant group of children with no exposure to fantasy whatsoever, then years later introduce them to the genre to see how they respond to it?</p>
<p>I bow to you, sir. I bow to you.</p>
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		<title>By: The Hiram Key</title>
		<link>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-506</link>
		<dc:creator>The Hiram Key</dc:creator>
		<pubDate>Wed, 26 Dec 2007 04:14:44 +0000</pubDate>
		<guid>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-506</guid>
		<description>Has anyone seen my pants ?</description>
		<content:encoded><![CDATA[<p>Has anyone seen my pants ?</p>
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		<title>By: Almeric &#62;&#62; Fantasy - The Only Frontier?</title>
		<link>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-505</link>
		<dc:creator>Almeric &#62;&#62; Fantasy - The Only Frontier?</dc:creator>
		<pubDate>Wed, 26 Dec 2007 00:58:25 +0000</pubDate>
		<guid>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-505</guid>
		<description>I wonder along a parallel line to Domino.  I think Scott makes very good points about how even Snow White and other fairy tales have driven fantasy into our cores from a very young age.

HOWEVER, the "new hotness," so to speak, is Harry Potter.  Fantasy in a modern age.  I'm beyond-shocked that there isn't an official HP MMORPG/Sandbox in development already (or even unofficial, if you don't count text MUDs).  That said, this is the defining setting for fantasy-lovers of a new generation.  Will the influences of new literature change the stock genre of games 10 years from now?</description>
		<content:encoded><![CDATA[<p>I wonder along a parallel line to Domino.  I think Scott makes very good points about how even Snow White and other fairy tales have driven fantasy into our cores from a very young age.</p>
<p>HOWEVER, the &#8220;new hotness,&#8221; so to speak, is Harry Potter.  Fantasy in a modern age.  I&#8217;m beyond-shocked that there isn&#8217;t an official HP MMORPG/Sandbox in development already (or even unofficial, if you don&#8217;t count text MUDs).  That said, this is the defining setting for fantasy-lovers of a new generation.  Will the influences of new literature change the stock genre of games 10 years from now?</p>
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		<title>By: Babs</title>
		<link>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-500</link>
		<dc:creator>Babs</dc:creator>
		<pubDate>Tue, 25 Dec 2007 23:20:14 +0000</pubDate>
		<guid>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-500</guid>
		<description>I think it's much more basic than this.  I believe it's a primal need in human beings to explore new territories and to readily adapt to unusual (albeit stickily familiar) surroundings.  Fantasy is just enough reality that we aren't stretching our right brain too far; Elves and Gnomes and Ogres are enough like us that we don't have to spend too much time being Jane Goodall, and anything that's not like us (dragons and dementors and clockwork whirlygigs) are automatically feared.  Fantasy is so easy to write (and edit!) because of these traits that you can have a whole world - with history - put together in just a few weeks.

I also believe that a company who runs/funds fantasy-based MMOs probably knows its first genre better than anything else and would be glad to publish a Transformers game online if only it had the nuances of the first genre going for it.  But you wouldn't have a Transformers game, would you?  You'd have a yet another fantasy game - with Transformers in it.  Yet...you'd have a game.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s much more basic than this.  I believe it&#8217;s a primal need in human beings to explore new territories and to readily adapt to unusual (albeit stickily familiar) surroundings.  Fantasy is just enough reality that we aren&#8217;t stretching our right brain too far; Elves and Gnomes and Ogres are enough like us that we don&#8217;t have to spend too much time being Jane Goodall, and anything that&#8217;s not like us (dragons and dementors and clockwork whirlygigs) are automatically feared.  Fantasy is so easy to write (and edit!) because of these traits that you can have a whole world - with history - put together in just a few weeks.</p>
<p>I also believe that a company who runs/funds fantasy-based MMOs probably knows its first genre better than anything else and would be glad to publish a Transformers game online if only it had the nuances of the first genre going for it.  But you wouldn&#8217;t have a Transformers game, would you?  You&#8217;d have a yet another fantasy game - with Transformers in it.  Yet&#8230;you&#8217;d have a game.</p>
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		<title>By: Domino</title>
		<link>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-499</link>
		<dc:creator>Domino</dc:creator>
		<pubDate>Tue, 25 Dec 2007 18:33:41 +0000</pubDate>
		<guid>http://www.hartsman.com/2007/12/24/why-fantasy-id-love-to-be-wrong/#comment-499</guid>
		<description>The question not yet addressed is, as the new generations grow up exposed to computers as early as they are exposed to books and fairy stories, will we see the "natural" attractiveness of the fantasy genre slowly changing?  When a computer is something that reminds you of your formative childhood years, will a cyberpunk MMO evoke those sticky early memories just as well as castles and magic spells?  

I don't think it's unlikely, particularly if our children's stories also start to involve technology more.  If this is the case then those of us designing games who do NOT have the same familiar childhood memories of technology, may in the years to come find an increasing gap between what they feel is appealing and what their younger audience may find appealing.  Something that designers may need to keep consciously in mind in the coming decades.</description>
		<content:encoded><![CDATA[<p>The question not yet addressed is, as the new generations grow up exposed to computers as early as they are exposed to books and fairy stories, will we see the &#8220;natural&#8221; attractiveness of the fantasy genre slowly changing?  When a computer is something that reminds you of your formative childhood years, will a cyberpunk MMO evoke those sticky early memories just as well as castles and magic spells?  </p>
<p>I don&#8217;t think it&#8217;s unlikely, particularly if our children&#8217;s stories also start to involve technology more.  If this is the case then those of us designing games who do NOT have the same familiar childhood memories of technology, may in the years to come find an increasing gap between what they feel is appealing and what their younger audience may find appealing.  Something that designers may need to keep consciously in mind in the coming decades.</p>
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